Leila is a lonely 17 year old girl addicted to a fictional online gaming site called Agora. While playing on the platform, Leila meets Tess, a cool and confident party girl who harbours a dark secret. In the real world, the two girls become friends, but after Tess disappears Leila decides to assume her friend's identity and in doing so is quickly drawn into unravelling the mystery behind her disappearance.
When Leila finds Red Pill, a secret paradise hidden on the edges of a virtual reality game, she meets the mysterious Tess.
To join the secret paradise called Red Pill, Shadowfax will have to prove to Adrian that she is a worthy member. And despite being troubled by Calumny's disappearance from the game, Leila does want to join so she can start to understand some of the mysteries behind her new friend Tess and the world of Red Pill.
Fearing that Denier may be Adrian's next target, Leila vows to save him. Tess, however, is yet to be convinced.
Feeling responsible for Tess' safety, Leila realises Adrian is playing a game. But closing Red Pill down, Adrian sews the first seeds of doubt about Leila.
Adrian's game 'to stop the witch' reaches its real life climax as all the players assemble at his secret location, the real Red Pill. Adrian's acolytes are powerfully devout, but Leila's doubts leave a lingering question in Tess's fragile mind. The fight is on to save Tess's soul.